Super Marble 64

Super Marble 64 Super Marble 64 was an unfinished level by Braycoe. The level was planned to be the "largest level in Marble Race ever", as said by Braycoe. It would be Super Mario 64 like, in which the player has to traverse across different worlds to find collectables from a "main hub". Since there were no varibles avalible to Braycoe, he used "unlock switches" for unlocking new levels and stars as a collectable (see features for actual use).

Features (and Planned Features)

 * Each world would have 7 stars, some being obvious and others would be well hidden.
 * The final amount of levels was not decided before production was cancelled, but there would have been 20+ levels. There was only 2 complete levels and 1 unfinished one by the end.
 * A final level was planned where the player would fight a shadow cube which was the main villain.
 * A secret final level would be unlocked after all of the stars had been unlocked which would contain a boss rush.
 * The first boss fight took place on a tower fighting a giant bowling ball (see thumbnail)
 * The first level was Bowling Ball Battlefield, shown in the thumbnail.
 * The second level was Dire Dire Maze, a giant maze with another giant bowling ball boss fight.
 * The third level remained unnamed but involved a mine in a land full of cookies.
 * The game's block textures were planned to be completely made from textures drawn by Braycoe.
 * A few secret minigames were implemented/planned right before the level was corrupted. To unlock the minigames, you must find extra secret switches hidden throughout the different worlds. The only one added was a bowling alley.

Why it was cancelled/abandoned
Super Marble 64's development was cancelled because of a glitch called Bowling Ball Level Corruption. The glitch has corrupted Braycoe's level so much he quit development. The level became very unplayable and even possible to "warp" to other levels early via corrupted Bowling Ball. The enemies and the player would constantly get thrown around the entire map.

What it could have been (Braycoe's opinion)
Braycoe's most popular level (as of writing this article) is Braycoe's Oblivion. Super Marble 64 possibly would have surpassed it due to Super Marble 64 being a lot larger and update videos were posted. The original reveal video (as of writing this article) has about 3000 views. Braycoe's Oblivion did not have any beta videos at all.

Also, Super Marble 64 could have inspired other creators as it added new mechanics not previously used, such as the bowling alley. (this part is unlikely).

A negative insight of mine is that this level was made before I understood how to correctly use rotating platforms or modern Marble Race mechanics commonly found in levels. The finished level could have been extremely laggy and dull because of this.

Trivia

 * Super Marble 64 is obviously based off of Super Mario 64.
 * The bowling ball is the "goomba" of the game.